This is certainly a welcome change for all but the most hardcore of players, as it'll make your resource collection more efficient and easier to manage, especially when you need to send your villagers away from your base to collect a resource. Now, though, you can have a settler halfway across the map from any of your structures, if you wish, because settlers will automatically add what they collect to your stores as they collect it, without needing to drop it off anywhere. In previous games, whenever you sent them out to collect wood, gold, or food, they'd have to return the material to a dropsite (usually your Town Center) before it would be added to your stores. This section will go over a few of these.Īnother major change to the gameplay aspect of Age of Empires III is the fact that your settlers no longer have to return the resources that they collect to a dropsite. There have been a few major changes to the Age of Empires formula in AOEIII, when you compare it to AOEII, or even Age of Mythology.
GameSpot's Game Guide to Age of Empires III is intended to give you an introduction to the game included are tips on dealing with the major changes to the game, pointers on how to use the new Home City mechanic to your advantage Although Morgan Black is successful in defeating the Circle, they return again to meddle in the affairs of his grandson, John Black, and his great-great-granddaughter, Amelia Black, as they try to carve out their own place in America. The first game, Age of Empires, modelled the Roman Empire the second, Age of Kings, recreated the Middle Ages and now, with Age of Empires III, we finally get to explore the New World, as the game picks up where the last left off, with Columbus' discovery of the Americas and the subsequent rush to colonize the new continents and plunder their resources.Īge of Empires III takes place across five generations, following the adventures of the Black family as their progenitor travels from Europe to the New World to frustrate the efforts of a shadowy secret society, the Circle of Ossus, who are intent on finding the mythical Fountain of Youth.
If you win you win with a big lategame push when you still have resources and they don’t.Microsoft and Ensemble's Age of Empires series of real-time strategy games have been around for quite a while now the first game in the series first appeared all the way back in 1997. If you lose you lose fast, falling behind in villager number. Try to mine out the neutral stones and golds before properly taking your own, playing keep away with the enemy army. Stack a few of those tactics that don’t really do much damage, but are annoying because of how early they come in. Maybe follow it up with a one villager tower as soon as you reach feudal or something. You might even get there before they have loom. Don’t attack until you are pop capped having an army of just your favorite late game unit and all the upgrades you want for them. The first proper tactic every single one of us came up with. On hideout, preferably, one of those maps where you kind of don’t really expect to get away with it. Hey, at least you get to play with some slightly different units by focusing on imperial rather than castle age,Ĭuman two town center boom. Be careful, as this one can be taken as a sign of disrespect/noob bashing.įast imperial. Good micro exercise.įorward wonder, in a game with the conquest victory condition. Should all else being equal lose to knights and crossbows every time. Just tracing the opponent’s own walls while putting pressure that prevents him from coming after the builders is allowed, but it’s cooler if you manage to complete your wall without the opponent seeing it or at least realizing what you’re doing. To pull this off at an elo above 600 or so you will need to send a bunch of villagers forward in early feudal at the very latest. Might be the most defensive and the most aggressive strategy in the game at the same time. Forevercamels uses that same last rule.įorward walls/wall in the opponent. You can mix in any support unit you want, but you can’t use knights. two stable scouts in late feudal age, and when you get to castle age, go light cav.
Go scout rush, but instead of stopping scout production when the walls are up, double down on it. Let’s see, fun, weird strategies that don’t win games (at the same elo you had while playing more standard)…įoreverscouts.